These days, we virtually guarantee that any player with an interest in raiding is going to be able to complete cheap wow gold at least the lowest level version of their set with just a minimal level of persistence. This ultimately serves as a powerful reward mechanism and is in line with our philosophy of letting more players actually see the content. Our raid item philosophy has evolved a lot since vanilla. The tier sets were once considered a badge of honor. buy wow Someone stalking around (or mailbox afking) with their full set bonus might as well have been sporting a legendary item.
The excitement of what the boss drops would be gone and we feel this would end up making the purpose of clearing new content very underwhelming.This design though also has its risks. One of the big ones is that item progression becomes very predictable and deterministic. Imagine (just as an example) a model where all bosses drop emblems and cheap wow gold you want is for sale. That may sound cool for a few weeks, until you hit the point that without any kind of random element to progression that you can calculate to the day/week at which you will finish gearing up your character.
Trinkets are really the one item (weapons are to a lesser extent) that we use to try and capture that old slot machine feel cheap wow gold from the classic Molten Core days. Yes, completely random loot with huge loot tables can be frustrating but we are pretty far from being completely random these days. Trinkets however are still somewhat random, they can be hard to acquire, and there is often a lot of competition for them.
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