The business and operational sides were taking a lot of wow powerleveling Mark's time. Most importantly, they were taking Mark's time away from the game and the design of the game, which, is not only were he's happiest, but that's where we get a huge value out of him.
It's been in my background, from years at Oracle and HP and other companies, to really do large, complex operational tasks. So, it became kind of an obvious step for us to just have me run the operational side while Mark focused on the creative side.
That makes sense. You hear this a lot everywhere, different ways. It seems that it becomes impossible to be creative and run the business side at the same time. And different people end up having different solutions to that problem, whether it's leaving companies, founding their own studios, or stuff like this.
Mark Kern: I'll add that I've been in this industry a long time. It used to be that game studios were seven to 15 people when I started. When you're doing a next-gen game, and especially when you're doing an online game, those numbers quickly balloon.
We have two facilities -- one in Shanghai and one here. These are serious businesses with a lot of operational needs and a lot of money behind them. And you're right, you can't be in both. I don't even think that wow powerleveling founding a small independent studio these days is the way to do it, because you will quickly find that you're going to have these scale issues in order to be competitive in the marketplace.
I wanted to ask about your background at Oracle and other companies -- it's not a game background, but how much of that expertise in overseeing software development on that sort of scope maps to the sort of project management of a creative endeavor like games?
MW: When you talk about the complexity of the server side of the stack and the complexity of the asset pipeline, it maps very nicely. Creative content, art content, and the design process have some wow powerleveling significant differences. Fortunately, I have also had a strong love of gaming in my background since childhood.