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wow gold---Wanna Be a Death Knight

Whether or not you're in the beta for the wow gold: Wrath of the Lich King expansion, you've probably heard lots of talk about how Death Knights are totally overpowered -- especially during the last month or so, before some recent updates brought them back down to earth. But regardless of whether the nerfs turn out to be overkill or not, chances are you're still pondering playing one once Wrath of the Lich King hits live servers. Join the club. A big debate amongst GameSpy's WoW players these days revolves around who will get to roll a fresh Death Knight once review time rolls around. For some of us, the notion of trudging through "old" content when there are more than half a dozen virgin zones to explore isn't too appealing. Others, meanwhile, balk at the thought of grinding out ten more levels as one of the "tired old classes."

The Death Knight has changed quite a bit since it was announced at last year's Blizzcon. In fact, it's changed a great deal since Wrath of the Lich King went into testing. In this article, we'll explore the wow gold basics: what the Death Knight does, and what playing one is like. With Lich King right around the corner, we figured it would be helpful to know whether you should be focused on prepping your current main character for the grind to 80, or liquidating its assets to fund the progression of a reformed agent of the scourge.

Rage, energy, mana, combo points. Every class has a monkey on its back that dictates exactly what it can do, and when. Death Knights enjoy twice the burden, having two distinct power sources for their attacks and abilities: runes, and runic power. It's a far cry from the system around which they were originally designed, but it's what we got, and Blizzard's designers have cobbled it together well.
Runes are somewhat equivalent to a Rogue's energy. You have six at your disposal, two from each ability school: blood, frost, and unholy. Abilities have specific costs associated with them -- Blood Strike, for wow gold instance, is a bread-and-butter attack that costs a single blood rune. Once used to power an ability, runes take 10 seconds to recharge, hence the comparison to energy. There are also special "death runes" that you gain as a result of special abilities or talents, which can count as any rune type.

 


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