Mages are the masters of offensive magic. While Priests may understand the wow gold Light and Shadow, Warlocks understand deeply into the Shadow and Fire, and Shamans understand the elements¡ the Mage understands the Arcane along with the Fire and Frost elements.
The majority of the spells available to a Mage are of the offensive variety with a good deal of them containing snare components to allow the Mage to control the battle. The non-offensive spells generally allow the Mage to conjure various food and drinks, mana stones for their self use, or to teleport around the world.
Understanding each and every Mage ability can lead to a better understanding of the class. Below is a list of every spell along with what it does in simple terms and some recommended ways to utilize the various abilities.
Arcane
Amplify Magic: A buff that increases both healing and magical damage taken. It lasts a short period of time and is useful when there is no wow gold magic damage involved or where any magic damage is done in long bursts.
Arcane Blast: A 2.5 second cast time spell that does around 700-720 damage and applies a debuff that increases manage cost and decreases cast time per cast. First cast has a 2.5 second cast time and costs 195 mana. Second cast has a 2.17 second cast time and costs 341 mana. Third cast has a 1.83 second cast time with a 487 mana cost. The fourth time it is casted (and until the debuff wears off after 8 seconds) it will have a 1.5 second cast time and cost 633 mana. This skill is useful as a high damage/low mana cost skill the first time you cast it. After its cast, consider letting the debuff wear off before using it again.